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Media KitLegal

© 2026 LoArt & Dev — All rights reserved

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Space Drunk Journey

Get home while drunk!

in-progressMarch 2026 (Game Jam)PlatformerUnreal Engine 5.7Single-player

Media Showcase

1/4
SpaceDrunkJourney screenshot 3
SpaceDrunkJourney screenshot 3

About This Game

Get home while drunk!

Key Features

  • Gravity based movement.
  • Drunkenness movement and fail conditions.

More About the Game

  • Submission to Brackeys Game Jam 2026.1

Content Warnings

  • Alcohol consumption — central gameplay mechanic.
  • Intoxication themes — core narrative concept.
  • Motion sickness — explicitly mentioned as a game mechanic that could affect players.

Gameplay

Jump between planets to get home, drink more, and try not to get sober.

You get out of the bar and now you have to jump between the planets’ gravity to get home. Maybe even use some meteorites to get there!

Features

  • Movement: The more drunk you get, the more the character moves around by itself. Also, gravity controls what “down” means... so be careful when jumping between the different planets.
  • Gravity-based gameplay: Each planet has a gravity field, and the strongest planet is the one that will pull you.
  • Get drunk: If you get sober before you get home, you lose! Drink more on your way home so you don’t get sober.
  • Active Ragdoll: Fun movement! Makes your character wobble more depending on how drunk you are!

Disclaimer

Jumping between planets while drunk is only meant to be done in the game, don’t try this at home or on your way home. Be nice, get a cab!

Art assets

I used the art assets from ITHappy Studios.

Game Info

Developer: LoArt & Dev


Publisher: LoArt & Dev

Role: Game Developer

Engine: Unreal Engine 5.7

Platform: Windows

Price: Free

Release: March 2026 (Game Jam)

Languages: English

Tags

3D PlatformerGravitySpace

Store Links

Itch.ioplay / download

FAQ

Who made the art assets?

The art assets were not made by me, those where made by ITHappy Studios, you can fin the asset packs on their page and stores.